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Head home and try to cap the flag as fast as you can.As you do this, check if (1) your team's flag is still at home, or (2) if the other team also got a grab. you'll grab the flag, (B) your teammate will grab the flag, or (C) nobody will grab the flag. When you arrive at the enemy flag, one of three things will happen: A. As with almost everything else in this guide the more your team communicates the better you'll do. When the game starts, you and your other cappers should try to coordinate so that your routes arrive at the enemy flag at a similar time (it's much harder for defenders to stop cappers who come in together). In most games there are 2 cappers and a Light Offense on a team so coordination is key. Routes with long setup times will not cut it in most games. Speed is important for capping but being able to get to the enemy base quickly and make grabs to prevent the enemy team from capturing is critical.
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In particular, you need to know quick routes. This means you will need to know routes for the maps you're likely to play and you should have a vague idea of how long each of those routes take to run.
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The capper's role is to capture the flag.
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